Wii Wad Files
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So I've successfully softmodded my Wii. I have homebrew and usb launcher and have successfully run a.iso file on the Wii. I am now curious as to how to get.WAD files to play and the process required to get the Wii to read them. Thanks in advance! Get quickbooks validation code. Nintendo Wii WAD files are like a zip or cab file on PC that contain a full set of files for installing an.app (application, program, game). The main purpouse of Wii WAD files is to install custom made channels and cIOS, but they are also considered to be an equivalent of. A WAD file is a game or channel file that is associated with the Nintendo Wii home video-game console. You can download WAD files from the Internet and install them. Dec 23, 2008 (Wii) Where I can Download.wad files (wiiware or virtual console) and their region its USA? I have time searching for this, i cant find some site of have tons of wads with the region is USA, does anyone knows a site for download.wad files and their region is USA?
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A tutorial for extracting files from WiiWare games (*.wad files). Note: Only WiiWare games will work with this method; VC games will not work.
Programs Needed () -- Step 1: Grab a Wad. Find a WiiWare game you want to rip, and acquire the Wad for it.
I'm not linking anything; you'll need to obtain them yourself. Step 2: ShowMiiWads First Time Usage With your newly acquired Wad file on hand, start up ShowMiiWads.
You will be greeted by a message box. This message warns that using/installing modified Wad files onto a Wii can cause bricking, so use with caution.
Click the Accept radio button, and continue. *Note* - If you do not change the selection, and just press OK, most of the program's tools will be disabled. To fix this, delete the 'ShowMiiWads.cfg' file, which is in the same directory as the program.
You should now see this. As you can see, all we have are a lot of.app files, and some other files. Let's extract the app files now. Step 6: Extract the.app files *Note* Some of the.app files are in a different format, and therefore will not extract.
This is okay. Back in the ShowMiiWads program, bring up the 'Tools' menu again, and select 'Unpack U8 Archive'. The.app file that you will want will, in most cases, be the largest one. Find the largest file, and start by extracting it first. If it contains what looks like game files (models, sounds, etc.), then you should not need to extract the other.app files. If the file extracted successfully, a message will pop up telling you so. Extracted files will be placed in a folder titled ' *filename.app*_app_OUT ' Open the folder, and you will see the contents of the extracted app file.
Congratulations, if you can see files, you have successfully extracted the WiiWare game's files! -- Other Notes Some files inside the.app archive may be compressed, and will require further decompression to be used.
(, 04:58 PM)John2k4 Wrote: There are a couple versions of the ntcompress.exe file. Since it's a part of the official RVL SDK, I don't think I can upload it here. That ASH file is giving me problems - my arc program is crashing every time I try to input the file. Looking at the header, it definitely seems to be an ASH archive, but I don't have other ASH files to compare it with and see what might be breaking things.
Wii Wad Files Free Download
I need to look further into it or maybe this needs to be ripped with a 3D printscreen tool. You can upload it to mediafire. I tried to use the ash.exe but when I open the ash file with it, it crashes for me. (, 04:58 PM)John2k4 Wrote: There are a couple versions of the ntcompress.exe file.
Wii Wad Files Download
Since it's a part of the official RVL SDK, I don't think I can upload it here. That ASH file is giving me problems - my arc program is crashing every time I try to input the file. Looking at the header, it definitely seems to be an ASH archive, but I don't have other ASH files to compare it with and see what might be breaking things. I need to look further into it or maybe this needs to be ripped with a 3D printscreen tool. What about this pii_1-151_387-492.arc.cx from Pokemon Rumble?
How do I extract it?
Contents • • • • • • General info The WAD file-format is a file-format that contains information for the Wii, such as System Menus, IOS's, and Channels. Piracy Unfortunately, WAD files are often used to distribute pirated channels (both Virtual Console and WiiWare), due to the fact that they are also used by Nintendo and therefore easy to rip from the Wii and, for some WAD files, Nintendo's servers, and easy to create installers for. Wiibrew does not in any way endorse piracy, and as such these uses of WAD files should not be discussed. If you wish to discuss legitimate WAD files, please ensure you make clear which file you are talking about and what you will use it for, to prevent people jumping to conclusions about your intentions.
System Menu WAD files are often installed in the Wii System Menu to appear as channels, making launching easier. If a WiiBrew app isn't installed as a channel, it can usually only be launched from the Homebrew Channel itself. WAD file creation seems to be an intricate process and tools are difficult to locate, and most are based on the.NET framework. Associated with WAD file generation are forwarders, which when loaded simply load another arbitrary application. A common technique is to use a somewhat generalized WAD that can be easily customized to then forward to another WiiBrew application stored on the SD card.
Wii System Channel WAD files exist for WiiMC, ftpii, and numerous others. Forwarders are somewhat easier to locate, a common one being the Narolez-NForwarder, for which source exists and is easily modifiable. One WAD generation system that still appears to be active is the CRAP system that appears to be.NET based. The Wadder system also seemed to be.NET based but it appears abandoned. Although these tools are often associated with piracy, there are clearly legitimate uses for them as well. The WAD files themselves contain either still images or a collection of images to be animated, as well as sound data. In addition there is a.DOL file for the program to be run when launched.
WAD Format The data within a WAD file has the following format. Thanks to Segher for his. Header Start End Length Description 0x000 0x003 4 Header size = 0x0020 0x004 0x007 4 WAD Type ('Is 0 0' or 'ib 0 0' or 'Bk 0 0') 0x008 0x00B 4 size. 0x00C 0x00F 4 Reserved = 0 0x010 0x013 4 size 0x014 0x017 4 size 0x018 0x01B 4 Data (APP) size 0x01C 0x01F 4 Footer size The sections are stored in the WAD in the same order that in the header. Each block (header, sections) is aligned to 0x40 bytes. The contents are stored in the WAD in the same order as in the TMD.
Each file is aligned to 0x40 bytes. The contents (Data section) are encrypted using the title key (decrypt it from the ) and the content index (in the TMD, the 2 first bytes of the IV are the index, the last 14 bytes are zeroes) as IV. The SHA1 of the decrypted content must match the hash that is stored in the TMD. In a hex editor, the beginning of any WAD will be 00 00 00 20 49 73. This can be useful to remove a WAD from an ELF file. Footer The 'footer' is an optional, unencrypted timestamp / buildstamp. This article is a.
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